X||dinary Stories
research || design, prototyping & development || talks ||
short courses & workshops||





X|| Story Prototyping & Development

We use industry standard soft and hardware, analogue materials and ready-made digital platforms, often including the intended audience in co-design processes.
We are experienced at organising stakeholder design summits to allow all parties to feed into the design and development process.
We have produced work for theatre companies, museums and academic research projects.


Immersive Experience: Holst 150


January 2024 - December 2024
Funded by the Arts Council England
We were one studio partner for a project led PlayLa.bZ


We developed a Roblox experience for a series of events celebrating the 150th anniversary of Gustav Holst, born 1874. The experience contained instruments for composing and playing music, as well as a peace camp to align with Holst’s call to maintain the equilibrium of the Planets. 


The work was shown as part of a showcase of work that included experiences, talks, live performances and cybernetic installations in the Immersive Vision Theatre (IVT), a transdisciplinary instrument for the manifestation of (im)material and imaginary worlds.



Game Design: Treescapes Videogame


October 2023 - November 2024
Funded by the Arts and Humanities Research Council’s Future of UK Treescapes.
We were the studio partner for a project led by the University of Cumbria

Building on ideas collated with children (see here) we designed and developed a videogame that combined facts about planting, caring for and enjoying trees,  with fictional treescapes. The latter were based on climate justice narratives that children shared with us. Some of these narratives were drawn up as comics and then embedded into the game play to be found by players as geocache.

The game was built in Roblox as a way of reaching as many children as possible, with this particular platform being popular with the audience we were trying to reach.





Virtual Theatre: Rear Windows


January 2023 - November 2023
Funded by Arts Council Northern Ireland
Premiered at the Belfast International Arts Festival


The aim of this project was two-pronged. First to explore the potential of everyday online interactive and immersive spaces for theatre performances, and secondly to raise critical public awareness of issues connected to Artificial Intelligence (AI), particularly in relation to the arts.

In addressing the first aim, we collaborated with Big Telly theatre company who presented 17 performances on Zoomduring the COVID lockdowns, and were interested in understand how gaming mechanics could be incorporated into future theatre pieces.

With regards to the second aim, the script, assets, ideas and music were co-produced through a series of public engagement workshops with a focus on creating a contemporary version of Alfred Hitchcock’s 1954 thriller Rear Window that would critique AI.

The final production had three acts that each used different affordances of Zoom and Mozilla Hubs.
 
Image: Act 1 on Zoom (Actors Rhiannon Morgan and Sorcha McElroy)


Image: Act 2 in Mozilla Hubs

Image: Act 3 on Zoom Virtual Mode


Images: Part of Rear Windows programme (comic images made in collaboration with Brandon Barnard)

Reviews for Rear Windows

“It was great! Bewildering (for a dyspraxic) but really smart & interesting.”

“Caught the last online performance of Rear Windows yesterday (a mix of theatre and film and thinking critically about generative AI, the audience playfully set loose on the interactive stage) and it was a lot of fun. Felt new and exploratory in the best possible way.”

“Rear Windows @BigTellyNI - even though my tech let me down a little with this still great to see this online theatrical event and feel you are in at the birth of a new art form. A fun and playful story - still one chance to see at 4 pm today.”

“Love to learn from theatrical practice with new digital format, as Alan said: “It’s great to see that the sector is continuing to innovate and find new ways of exploring old and new stories.”




Virtual Theatre: AI-Amusement Park


September 2022 - March 2023
Part of MozFest, the Mozilla Foundation


Recognising the need for greater public understanding of how machine learning and other algorithms work, this project proposes to create a Mozilla Hubs and mixed reality AI themed amusement park, including a physical installation, VR and AR and Hubs Playgrounds, designed for visitors to transparently experience machine learning algorithms and data processing mechanisms as embodied experiences.


Images: The AI-Musement Park, Mozilla Hubs space



Image: AI animation for Monstrous, an artificially generated performance and mediation of Moby Dick by Herman Melville


Game Design: Future of Broadcast Media


September 2022 - March 2023
Funded by Arts and Humanities Research Council via XR Stories, York University



In order to disseminate the findings of the Future of Broadcast Media research to children we made a Roblox game. This also built on one of the key findings from the research which was that younger audiences hope future broadcast media will be interactive. 



Gallery